design process
OUR DESIGN PROCESS
Designing the Carbon Cycle in Minecraft: Education Edition
Coding NPC's and command blocks.
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NPC's used to provide information and/or instruction.
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Command blocks for students to interact using buttons, levers, or pressure plates.
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Leads to an action: teleportation, gives them an object, move a block, etc.
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STUDENT DESIGN PROCESS
Guiding quote: “Engineering tasks should be selected and designed so that students have engaged physically – and that they are made aware of how these expectations relate to scientific and engineering concepts” (Davis et al., 2019, p. 78)
Students will walk through each stage and complete a task based on what they have learnt e.g., complete building part of the stage
Students will also understand how they can take these learnings home and make changes in their daily lives to help reduce their carbon footprint.
IMAGINING
Students are provided with a visual representation of the carbon cycle and are given the opportunity to explore what occurs at each stage of the cycle.
PLANNING
As students go through the activities, they will start to plan what their ideal world would look like, while considering what impact it will have on climate change based on what they are learning.
CREATING
Students will get into groups and participate in a building activity where they can create an ideal world with houses, plants and animals while using what they learnt from all prior activities.
TESTING
After the building activity, students will get to review what all the groups have made as well as analyze their creations against the Carbon Footprint Calculator to see how effective they would be.
IMPROVING
Students will take what they have learned from this Minecraft World and apply it to their real lives. They will make changes to their daily routines to work on reducing their carbon footprint.